It is done! We finally released our Cyber Champion Game for our students at Palm Springs Unified. First, I want to be clear, I have a great team. My fellow Tech TOSAs and Director are great to work with and this has been a team effort through and through. Thank you.
We built ChromeWarrior through a partnership with Alpen Spruce (Alludo Learning), they are also an amazing part of our team. The idea was simple, gamify our professional development. What came about was a unique learning experience for us all. We built the game and now there are about 40 districts who have began implementing their own version of gamified PD from Alludo Learning. I will not go into the impact gaming can have on education because there have been a ton of articles written on this topic. Essentially, I want to #GamifyEverything.
Why Not Gamify Digital Citizenship?
Naturally, after the success of gamifying our professional development, we wanted to get this game in front of our students. We set out to do just that and Cyber Champions was born. We created a game that focuses on creating conscientious cyber citizens but why is this necessary?
Our students and now my own children live in a time where their digital presence is tied to their identity and is increasingly becoming their only identity. We want to use the internet for all its good and avoid as many pitfalls as possible. Our children deserve to live in their new world with the right tool set to navigate safely and freely. Mainly they deserve the freedom. It is easy to just lock everything down and block students from everything but why not try something that benefits them in the long run. The real world does not block websites, it rewards those that can take advantage of such technology. Cyber Champions hopes to start preparing students for their digital lives.
The Levels and Badges
Call To Action
This part of the game is simple. Take a screenshot of something positive, fill out a survey, or make someone's day. All games should start off easy before we get to the good stuff.
Think About It
We wanted students to reflect on what they were learning. This section of the game is about shedding some light on some of the topics and have students contemplate why things are happening the way that they are and what they can do to help. These kiddos have had some amazing insight.
Any good game forces the user to create something. Culminating tasks exist to showcase what students are learning and publish good work. Take a look below as to what our students have started to make.